Hollowpine
£421–4 players · 45 min · ages 10+
Our flagship. Grow a lantern-lit trail through the forest, feed your fox, argue about the Winter deck. The one the shop is named after, basically.
flagship[ Tabletop publisher · Est. 2019 ]
Meeplewood makes board games with kind rulebooks and loud endings. Ten minutes to teach, years of replays, and all arguments strictly affectionate.
The Decider — d20 · click to roll
Can't pick tonight's game? The die has opinions. Click it.
[ The games ]
Everything we publish passes the same test: a new player is having fun within ten minutes, and the rulebook never once sounds like a tax form.
1–4 players · 45 min · ages 10+
Our flagship. Grow a lantern-lit trail through the forest, feed your fox, argue about the Winter deck. The one the shop is named after, basically.
flagship3–8 players · 15 min · ages 8+
A fast, slightly rude card game about stealing pudding. The loudest fifteen minutes we publish.
in stock2–5 players · 60 min · ages 12+
Co-op. The storm is the opponent and it plays very well. Keep the lamp lit or go down together, warmly.
in stock2–4 players · 30 min · ages 8+
Cosy tile-laying with mild larceny. Build the nicest burrow, borrow the neighbours' carrots. Return them? Unclear.
reprint — aug2 players · 25 min · ages 10+
A two-player duel about ferrying lanterns across a dark lake. Quiet, tense, and best of three. Always best of three.
newFree replacement meeples, forever. Dogs eat pieces. We know. We plan for it.
[ How to play ]
Here's the entire Hollowpine rulebook — four spreads, no appendix, nothing in nine-point legalese. Flip through it. Time yourself. We'll wait.
[ Community ]
A publisher is just a shop until people sit down. There's a long table in ours, the kettle is usually on, and Wednesdays get loud in the best way.
Every game on the shelf, taught by us. Bring nobody, leave with a group.
A free mini-game in the newsletter. Scissors on the house.
Stuck mid-game? A human answers and explains. Kindly, always.
“We came in for one demo of Custard Thief. We have now been here every Wednesday for two years.”
“The rulebook made my dad laugh. My dad. During rules.”
“I called the hotline mid-game and a real human kindly told me the fox eats first. Game saved.”
[ The Table Club ]
The club keeps the lights on and the open tables free. In exchange you get first roll at everything we make.
£0forever
£7/month
£15/month
Demo pricing — this is a design showcase, not a working checkout.