[ Tabletop publisher · Est. 2019 ]

Pull up a chair — the dice are already warm.

Meeplewood makes board games with kind rulebooks and loud endings. Ten minutes to teach, years of replays, and all arguments strictly affectionate.

Games in print
5
Teach time
10 min
Tables joined
48,210

The Decider — d20 · click to roll

Can't pick tonight's game? The die has opinions. Click it.

[ The games ]

Five boxes, zero homework.

Everything we publish passes the same test: a new player is having fun within ten minutes, and the rulebook never once sounds like a tax form.

Hollowpine

£42

1–4 players · 45 min · ages 10+

Our flagship. Grow a lantern-lit trail through the forest, feed your fox, argue about the Winter deck. The one the shop is named after, basically.

flagship

Custard Thief

£18

3–8 players · 15 min · ages 8+

A fast, slightly rude card game about stealing pudding. The loudest fifteen minutes we publish.

in stock

Lighthouse Keepers

£38

2–5 players · 60 min · ages 12+

Co-op. The storm is the opponent and it plays very well. Keep the lamp lit or go down together, warmly.

in stock

Burrow & Borrow

£27

2–4 players · 30 min · ages 8+

Cosy tile-laying with mild larceny. Build the nicest burrow, borrow the neighbours' carrots. Return them? Unclear.

reprint — aug

The Long Ferry

£22

2 players · 25 min · ages 10+

A two-player duel about ferrying lanterns across a dark lake. Quiet, tense, and best of three. Always best of three.

new

Free replacement meeples, forever. Dogs eat pieces. We know. We plan for it.

[ How to play ]

Rules, explained kindly.

Here's the entire Hollowpine rulebook — four spreads, no appendix, nothing in nine-point legalese. Flip through it. Time yourself. We'll wait.

hollowpine — the rulebook Four flips. Whole game. This is the actual Hollowpine rulebook, shrunk to fit the table. Flip through — you'll be teaching it yourself by the last page. hollowpine · rules · cover
That's the whole game. Ten minutes of teach, forty-five of play. If anything wobbles mid-game, the Rulebook Hotline answers. Kindly. 10 min teach · 45 min play Meet the rest of the shelf → hollowpine · rules · p.7
rule 01 Set the table
  • Unfold the forest board — mossy side up.
  • Shuffle the trail deck, deal five cards each.
  • Everyone takes a fox and three acorns. Yes, the wooden ones.
hollowpine · rules · p.1
rule 02 On your turn
  • Do exactly one thing:
  • Wander — move your fox up to two clearings.
  • Plant — play a trail card in front of you.
  • Forage — take two acorns from the supply.
hollowpine · rules · p.2
spread 1 / 4

[ Community ]

The long table.

A publisher is just a shop until people sit down. There's a long table in ours, the kettle is usually on, and Wednesdays get loud in the best way.

Wednesdays · 6pm

Open Table

Every game on the shelf, taught by us. Bring nobody, leave with a group.

First Friday

Print & Play

A free mini-game in the newsletter. Scissors on the house.

Whenever

Rulebook Hotline

Stuck mid-game? A human answers and explains. Kindly, always.

“We came in for one demo of Custard Thief. We have now been here every Wednesday for two years.”

— Priya — Wednesday regular

“The rulebook made my dad laugh. My dad. During rules.”

— Sam — converted a sceptic

“I called the hotline mid-game and a real human kindly told me the fox eats first. Game saved.”

— Ana — fed the fox

Save a seat on Wednesday

First visit? We’ll have a game set up and a chair with your name on it. Figuratively. Unless you’re a Legend tier member.

Demo form — no message is sent anywhere. See the README.

[ The Table Club ]

Membership, three sizes.

The club keeps the lights on and the open tables free. In exchange you get first roll at everything we make.

Drop-in

£0forever

  • The table-talk newsletter
  • Print & Play of the month
  • Open Table invites
Pull up a chair
most tables pick this

Regular

£7/month

  • Everything in Drop-in
  • Monthly scenario pack for any of our games
  • 10% off every box
  • Early playtest seats
Join the Regulars

Legend

£15/month

  • Everything in Regular
  • The annual big-box, on us
  • Your name in the next rulebook's credits
  • A vote on cover art
Become a Legend

Demo pricing — this is a design showcase, not a working checkout.