overclock games // two humans, one spare room

DIRGE PROTOCOL

a synthwave dungeon-crawler where the dungeon remembers you. procedurally cruel floors, a soundtrack that syncs to your descent, and permadeath with a long memory. we died 4,217 times so you'd die better.

genre
roguelike
run
~22 min
players
1–2 couch
launch
2027, when it's done

pc first · console later · handheld eventually

deaths logged: 4,217 and counting

[ the game ]

every floor is a fresh mistake.

dirge protocol is built on four promises. we keep them weekly, in public, in the devlog below.

procedural floors

the dungeon reshuffles every run. 9 biomes, 40+ room grammars, zero mercy. if you memorize a layout, that's a bug — we patch it.

permadeath+

death is permanent. your corpse isn't. next run you'll meet whatever killed you — wearing your gear, holding a grudge.

synth soundtrack

forty minutes of original synthwave that syncs to floor depth. the bass drops when the boss does.

couch co-op

1–2 players, one screen. friendly fire is off by default. you'll turn it on. we know you.

0playtest deaths
0builds shipped
0biomes
0humans

[ screens ]

shot on an imaginary CRT.

four floors, four palettes. these aren't images — they're drawn live in your browser by the same renderer as the hero. pick a floor.

no compositor, no photoshop. view source — the dungeon is ~200 lines of canvas.

[ devlog ]

patch notes, typed the hard way.

a build every friday since 2024. here's what shipped lately — straight from the run log.

Devlog. Version 0.3.1, July 2, 2026, balance: nerfed the rat king — he knows what he did; fixed a bug where death was insufficiently permanent; torches now flicker at 8 frames per second, as nature intended. Version 0.3.0, June 19, 2026, content: new biome, the flooded archive — 14 rooms, 3 new ways to drown; track 07 “chlorine cathedral” shipped — juno says it's her best, she's right. Version 0.2.9, June 5, 2026, bugfix: co-op — player two can no longer sell player one at the shop; fog now renders in front of your regrets, not behind them.

[ the studio ]

two people. one rule: ship weekly.

overclock is a two-person studio in a spare room that used to be a closet. we started dirge protocol in 2024 with no publisher, no funding round and no roadmap slides — just a friday build and a rule that it ships. the tile renderer on this page is the actual engine's little sibling. the deaths counter is real. the rat king incident is documented.

mara

code · tools · the tile renderer

juno

art · music · the screaming

[ the run log ]

one email a month. mostly gifs.

wishlisting isn't live until the store page is — so join the run log and we'll ping you the moment it is. build notes, dungeon gifs, the occasional apology.

no spam, no “exciting news”. we're two people — we physically cannot spam you. unsubscribe whenever.